OBJECT OF THE GAME
The object of Jukem is to outscore your opponent with touchdowns (seven points) and field goals (three points). To score a touchdown, a drive must total exactly 100 yards.
CHOOSE YOUR DECK(S)
Jukem can be enjoyed a variety of ways. You can play with either or both decks. The Jukem Rookie deck is the easy-to-learn version and introduction to the game. The Jukem Football deck is an advanced version with more defensive cards and expanded game play. For more offensive firepower and team play combine and play with both decks.
SETTING UP TO PLAY JUKEM
After shuffling the deck, begin by dealing each player four cards and place the remainder of the deck face down to create a draw pile. Turn the top card face up next to the draw pile to create a discard pile.
TURNS AND DRIVES
The player to the left of the dealer goes first. Begin each turn by drawing the top card from either the draw or discard pile. Using the cards in your hand, add an offensive play to your drive, face-up in front of you. Run cards are played alone. In order to complete a pass, you must play one Pass card and one Catch card together with matching yardage.
- Play – A play is made each time you add green offensive cards to your drive.
- Turn – A series of continuous plays.
- Drive – Offensive cards played face up in front of each player. A series of plays that can be accumulated on one or more turns and is not allowed to exceed 100 yards.
Each time you are able to make a play, replenish your hand back to five cards using the draw pile. Your turn continues as long as you are able to lay down another play on your drive. If you can no longer make a play, discard one card from your hand to end your turn. Leave your drive in front of you and continue to build it on your next turn.
Your turn ends when you can add no more plays to your drive, when you score, or when your opponent throws a defensive card. Do not discard from your hand if you score or if a defensive card is played against you.
Defensive cards can be played against you by your opponent after you lay down a play but before you draw another card to continue your turn.
HALFTIME AND END OF GAME
When a player picks up the last card from the draw pile, they may make multiple plays from their hand in a final attempt to score. Once their turn is over, the half ends. Pick up all of the cards, shuffle and set up again as you did in the beginning of the game. The second half ends the same way as the first half. The player with the most points wins! If the score is tied, repeat the start of a half. First player to score wins!